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//! # [ztimer high level timer](https://doc.riot-os.org/group__sys__ztimer.html)
//!
//! ZTimer clocks are usually obtained by calling constructors that depend on the presence of
//! global clocks -- [Clock::sec], [Clock::msec] and [Clock::usec].
//!
//! The methods usable on the clocks typically take durations in the form of [Ticks], which ensure
//! that time calculations are done early but can't be mixed up between clocks. The sleep and spin
//! methods take numeric tick counts and durations, not only for historical reasons, but also
//! because sleeping for a Duration works infallibly (even if the duration exceeds the maximum
//! number of ticks a timer can sleep) by sleeping in repetitions.
#[cfg(riot_module_ztimer_periodic)]
pub mod periodic;
use core::convert::TryInto;
use core::mem::ManuallyDrop;
use core::pin::Pin;
use pin_project::{pin_project, pinned_drop};
use riot_sys::ztimer_clock_t;
// Useful for working with durations
const NANOS_PER_SEC: u32 = 1_000_000_000;
/// A clock that knows about its frequency. The pulse length is not given in [core::time::Duration]
/// as that's not yet supported by const generics, and because clock rates are often easier to
/// express in Hertz than in multiples of 10^-n seconds.
#[derive(Copy, Clone)]
pub struct Clock<const HZ: u32>(*mut ztimer_clock_t);
/// A duration on a clock of fixed speed
///
/// In memory, these are numbers of ticks. Semantically, these are durations of `self.0 / HZ`
/// seconds.
#[derive(Copy, Clone, Debug)]
pub struct Ticks<const HZ: u32>(pub u32);
impl<const HZ: u32> Clock<HZ> {
/// Pause the current thread for the duration of ticks in the timer's time scale.
///
/// Wraps [ztimer_sleep](https://doc.riot-os.org/group__sys__ztimer.html#gade98636e198f2d571c8acd861d29d360)
#[doc(alias = "ztimer_sleep")]
pub fn sleep_ticks(&self, duration: u32) {
unsafe { riot_sys::ztimer_sleep(self.0, duration) };
}
/// Keep the current thread in a busy loop until the duration of ticks in the timer's tim scale
/// has passed
///
/// Quoting the original documentation, "This blocks lower priority threads. Use only for
/// *very* short delays.".
///
/// Wraps [ztimer_spin](https://doc.riot-os.org/group__sys__ztimer.html#ga9de3d9e3290746b856bb23eb2dccaa7c)
#[doc(alias = "ztimer_spin")]
pub fn spin_ticks(&self, duration: u32) {
unsafe { riot_sys::ztimer_spin(crate::inline_cast_mut(self.0), duration) };
}
/// Pause the current thread for the given duration.
///
/// The duration is converted into ticks (rounding up), and overflows are caught by sleeping
/// multiple times.
///
/// It is up to the caller to select the Clock suitable for efficiency. (Even sleeping for
/// seconds on the microseconds timer would not overflow the timer's interface's u32, but the
/// same multiple-sleeps trick may need to be employed by the implementation, *and* would keep
/// the system from entering deeper sleep modes).
pub fn sleep(&self, duration: core::time::Duration) {
// Convert to ticks, rounding up as per Duration documentation
let mut ticks = (duration * HZ - core::time::Duration::new(0, 1)).as_secs() + 1;
while ticks > u32::MAX.into() {
self.sleep_ticks(u32::MAX);
ticks -= u64::from(u32::MAX);
}
self.sleep_ticks(ticks.try_into().expect("Was just checked manually above"));
}
/// Similar to [`sleep_ticks()`], but this does not block but creates a future to be
/// `.await`ed.
///
/// Note that time starts running only when this is polled, for otherwise there's no pinned
/// Self around.
pub async fn sleep_async(&self, duration: Ticks<HZ>) {
AsyncSleep::NeverPolled(NascentAsyncSleep {
clock: *self,
ticks: duration,
})
.await
}
/// Set the given callback to be executed in an interrupt some ticks in the future.
///
/// Then, start the in_thread function from in the thread this is called from (as a regular
/// function call).
///
/// After the in_thread function terminates, the callback is dropped if it has not already
/// triggered.
///
/// Further Development:
///
/// * This could probably be done with some sort of pinning instead, thus avoiding the nested
/// scope -- but getting the Drop right is comparatively tricky, because when done naively it
/// needs runtime state.
///
/// * The callback could be passed something extra that enables it to set the timer again and
/// again. Granted, there's ztimer_periodic for these cases (and it has better drifting
/// properties), but for something like exponential retransmission it could be convenient.
///
/// (Might make sense to do this without an extra function variant: if the callback ignores
/// the timer argument and always returns None, that's all in the caller type and probebly
/// inlined right away).
pub fn set_during<I: FnOnce() + Send, M: FnOnce() -> R, R>(
&self,
callback: I,
ticks: Ticks<HZ>,
in_thread: M,
) -> R {
use core::{cell::UnsafeCell, mem::ManuallyDrop};
// This is zero-initialized, which is the more efficient mode for ztimer_t.
let mut timer = riot_sys::ztimer_t::default();
// FIXME: If we were worried about what this does during unwind, we might put a Drop on a
// type around this. (But currenlty, Rust on RIOT does not unwind).
//
// As this is later put into timer.arg, this will need to stay put now (but we can't
// directly Pin<&mut> it because we need ownership for the FnOnce)
//
// * ManuallyDrop because by the time we're done with it it may or may not have already been
// dropped.
// * UnsafeCell because it may be mutaged in the ISR (although if it does get mutated, we're
// not touching it any more, so that mightbe overkill).
let mut callback = UnsafeCell::new(ManuallyDrop::new(callback));
// Under the stacked borrows model, that's the SharedReadWrite baseline everybody builds on
// and nobody drops.
let callback: *mut _ = &mut callback;
extern "C" fn caller<I: FnOnce() + Send>(arg: *mut riot_sys::libc::c_void) {
// unsafe: Was cast from the same type when assigned to arg.
//
// Reference construction: We're in a critical section, and the main thread only holds
// the *mut that this was derived from (so under the stacked borrows model, we pop down
// to that but there's nothing removed).
let callback: &mut UnsafeCell<ManuallyDrop<I>> =
unsafe { &mut *(arg as *mut UnsafeCell<ManuallyDrop<I>>) };
// unsafe: The other take (actually drop) coordinates through the ztimer return value,
// so that only one of these is ever run.
let taken = unsafe { ManuallyDrop::take(callback.get_mut()) };
taken();
}
timer.callback = Some(caller::<I>);
timer.arg = callback as *mut _;
// Placed in an UnsafeCell because while it is here it may get mutated inside an ISR
let timer = UnsafeCell::new(timer);
// unsafe: OK per C API
unsafe {
riot_sys::ztimer_set(self.0, timer.get(), ticks.0);
}
let result = in_thread();
// unsafe: OK per C API
let removed = unsafe { riot_sys::ztimer_remove(self.0, timer.get()) };
if removed {
// unsafe: removed == true means that the other drop (actually take) has not been run
//
// Reference construction: OK because while the IRQ has fired (and built on the shared
// base), it has run to completion already and doesn't need its stack items any more.
unsafe {
ManuallyDrop::drop((&mut *callback).get_mut());
}
}
result
}
}
impl Clock<1> {
/// Get the global second ZTimer clock, ZTIMER_SEC.
///
/// This function is only available if the ztimer_sec module is built.
#[cfg(riot_module_ztimer_sec)]
#[doc(alias = "ZTIMER_SEC")]
pub fn sec() -> Self {
Clock(unsafe { riot_sys::ZTIMER_SEC })
}
}
impl Clock<1000> {
/// Get the global milliseconds ZTimer clock, ZTIMER_MSEC.
///
/// This function is only available if the ztimer_msec module is built.
#[cfg(riot_module_ztimer_msec)]
#[doc(alias = "ZTIMER_MSEC")]
pub fn msec() -> Self {
Clock(unsafe { riot_sys::ZTIMER_MSEC })
}
}
impl Clock<1000000> {
/// Get the global microseconds ZTimer clock, ZTIMER_USEC.
///
/// This function is only available if the ztimer_usec module is built.
#[cfg(riot_module_ztimer_usec)]
#[doc(alias = "ZTIMER_USEC")]
pub fn usec() -> Self {
Clock(unsafe { riot_sys::ZTIMER_USEC })
}
}
impl embedded_hal_0_2::blocking::delay::DelayMs<u32> for Clock<1000> {
fn delay_ms(&mut self, ms: u32) {
self.sleep_ticks(ms.into());
}
}
impl embedded_hal_0_2::blocking::delay::DelayUs<u32> for Clock<1000000> {
fn delay_us(&mut self, us: u32) {
self.sleep_ticks(us);
}
}
#[cfg(all(feature = "embedded-hal-async", riot_module_ztimer_usec))]
/// Struct that provides the [embedded_hal_async::delay::DelayNs] trait
///
/// Unlike the [Clock] structs that can be instanciated for any ZTimer clock, this is clock
/// independent, because the embedded HAL trait offers delay methods that are provided through
/// different global clocks.
///
/// ## Caveats
///
/// RIOT does not provide a general nanosecond clock; nanosecond sleeps are implemented at the
/// microsecond clock, and will pause longer as the trait demands.
#[derive(Copy, Clone, Debug)]
pub struct Delay;
#[cfg(all(
feature = "embedded-hal-async",
riot_module_ztimer_usec,
riot_module_ztimer_msec
))]
impl embedded_hal_async::delay::DelayNs for Delay {
async fn delay_ns(&mut self, ns: u32) {
// See struct level documentation
Clock::usec().sleep_async(Ticks(ns.div_ceil(1000))).await
}
async fn delay_us(&mut self, us: u32) {
Clock::usec().sleep_async(Ticks(us)).await
}
async fn delay_ms(&mut self, us: u32) {
Clock::msec().sleep_async(Ticks(us)).await
}
}
impl<const F: u32> embedded_hal::delay::DelayNs for Clock<F> {
// FIXME: Provide delay_us and delay_ms, at least for the clocks where those fit, to avoid the
// loops where the provided function wakes up every 4.3s
#[inline(always)]
fn delay_ns(&mut self, ns: u32) {
if F > NANOS_PER_SEC {
// On really fast ZTimers, we may need to loop (but let's implement this when anyone
// ever implements a faster-than-nanosecond timer)
todo!("Test for whether this needs to loop")
} else {
// No need to loop, but we need to take care not to overflow -- and we can't
// pre-calculate (F / NANOS_PER_SEC) because that's rounded to 0
// FIXME: There has to be a more efficient way -- for now we're relying on inlining and
// hope that constant propagation takes care of things
// FIXME: This does not round correctly (it should round up the ticks), but ztimer
// ticks have some uncertainty on their own anyway.
let ticks = (ns as u64) * (F as u64) / (NANOS_PER_SEC as u64);
self.sleep_ticks(ticks as u32);
}
}
}
/// The error type of fallible conversions to ticks.
///
/// Overflow is the only ever indicated error type; lack of accuracy in the timer does not
/// constitute a reportable error, and is always resolved by rounding up (consistent with ZTimer's
/// and Duration's behavior).
#[derive(Debug)]
pub struct Overflow;
impl<const HZ: u32> Ticks<HZ> {
/// Maximum duration expressible on a clock with the given frequency
pub const MAX: Self = Ticks(u32::MAX);
/// Fallible conversion from a Duration
///
/// This is an extra function (equivalently available as try_from) as it allows the result to
/// be const (which many constructed durations are).
///
/// Conversion is not perfect if HZ does not a divisor of $10^9$.
///
/// This will be deprecated when TryFrom / TryInto can be optionally const (see
/// <https://github.com/rust-lang/rust/issues/67792> for efforts).
/*
pub fn from_duration(duration: core::time::Duration) -> Result<Self, Overflow> {
// Manual div_ceil while that's unstable, see
// <https://github.com/rust-lang/rust/issues/88581>
let subsec_ticks = match duration.subsec_nanos() {
0 => 0,
n => (n - 1) / (NANOS_PER_SEC / HZ) + 1
};
u32::try_from(duration.as_secs())
.ok()
.and_then(|s| s.checked_mul(HZ))
.and_then(|t| t.checked_add(subsec_ticks))
.map(|t| Ticks(t))
.ok_or(Overflow)
}
*/
// Edited from the above until and_then & co are usable for const functions
pub const fn from_duration(duration: core::time::Duration) -> Result<Self, Overflow> {
// Manual div_ceil while that's unstable, see
// <https://github.com/rust-lang/rust/issues/88581>
let subsec_ticks = match duration.subsec_nanos() {
0 => 0,
n => (n - 1) / (NANOS_PER_SEC / HZ) + 1,
};
let secs = duration.as_secs();
if secs > u32::MAX as _ {
return Err(Overflow);
};
let secs = secs as u32;
let sec_ticks = match secs.checked_mul(HZ) {
Some(s) => s,
_ => return Err(Overflow),
};
let sum_ticks = match sec_ticks.checked_add(subsec_ticks) {
Some(s) => s,
_ => return Err(Overflow),
};
Ok(Ticks(sum_ticks))
}
}
impl<const HZ: u32> TryFrom<core::time::Duration> for Ticks<HZ> {
type Error = Overflow;
fn try_from(duration: core::time::Duration) -> Result<Self, Overflow> {
Self::from_duration(duration)
}
}
#[derive(Copy, Clone)]
struct NascentAsyncSleep<const HZ: u32> {
clock: crate::ztimer::Clock<HZ>,
ticks: Ticks<HZ>,
}
#[pin_project(PinnedDrop)]
struct RunningAsyncSleep<const HZ: u32> {
clock: crate::ztimer::Clock<HZ>,
#[pin]
timer: riot_sys::ztimer_t,
// If this only were pointer-sized, it'd fit inside the ztimer and we wouldn't have to lug
// it around -- but it isn't, and it looks like we don't get it scaled down easily (that
// is, without patching core to only accept a very specific kind of wakers).
//
// This is initialized at construction time, and gets consumed either at callback time or at
// drop time.
#[pin]
waker: ManuallyDrop<core::task::Waker>,
#[pin]
// riot_sys::ztimer_t is Unpin because riot-sys doesn't know any better
_pin: core::marker::PhantomPinned,
}
#[pin_project(project=ProjectedAsyncSleep)]
enum AsyncSleep<const HZ: u32> {
NeverPolled(NascentAsyncSleep<HZ>),
Running(#[pin] RunningAsyncSleep<HZ>),
}
impl<const HZ: u32> core::future::Future for AsyncSleep<HZ> {
type Output = ();
fn poll(mut self: Pin<&mut Self>, ctx: &mut core::task::Context<'_>) -> core::task::Poll<()> {
// There's no unsafe version of set_during, thus emulating this ourselves
//
// This should be conceptually sound: The timer gets set, and a cloned waker gets moved in.
// The timer itself is pinned and thus won't move away without a Drop, and the moved in
// argument is owned (here it being pinned might not be enough, as it's used as a callback,
// and then everything accessible from the callback would need to be pinned as well, just
// in case the timer went out of lifetime without being dropped, which is OK as long as
// it's never accessed, and thus we may only access memory from there, probably ... the DMA
// problem).
// To use the data in nascent we have to keep &mut self usable; cloning this out is more
// about making the borrow checker happy: It doesn't see that when clocks and ticks are
// moved out of nascent, the lifetime of the `match self.as_mut().project()` value can be
// terminated alreadyh before we write to &mut self again.
let copied_out = match self.as_mut().project() {
ProjectedAsyncSleep::NeverPolled(nascent) => Some(nascent.clone()),
_ => None,
};
if let Some(nascent) = copied_out {
let NascentAsyncSleep { clock, ticks } = nascent;
let mut timer: riot_sys::ztimer_t = Default::default();
extern "C" fn wake_arg(arg: *mut riot_sys::libc::c_void) {
// Moving it out of its pinned position, leaving the bit pattern in place (but it
// won't ever be used again, as the timer only fires once).
let waker: core::task::Waker = unsafe { (arg as *mut core::task::Waker).read() };
waker.wake();
}
timer.callback = Some(wake_arg);
let running = RunningAsyncSleep {
clock,
timer,
waker: ManuallyDrop::new(ctx.waker().clone()),
_pin: Default::default(),
};
Pin::set(&mut self, AsyncSleep::Running(running));
// Pinned now, can add self referentiality to waker
let mut running = match self.as_mut().project() {
ProjectedAsyncSleep::Running(w) => w,
_ => unreachable!("Was just set to be running"),
};
// We're casting a ManuallyDrop into the c_void here and cast it back into a Waker, but
// that's OK because ManuallyDrop is repr(transparent)
let waker_address = &running.waker as *const ManuallyDrop<core::task::Waker>
as *const riot_sys::libc::c_void;
running.as_mut().project().timer.arg = waker_address as *mut _;
let timer = &running.timer as *const _ as *mut _;
// Start timer
// unsafe: OK per C API
unsafe {
riot_sys::ztimer_set(clock.0, timer, ticks.0);
}
core::task::Poll::Pending
} else {
let running = match self.project() {
ProjectedAsyncSleep::Running(running) => running,
_ => unreachable!("Was just checked to be running"),
};
// Instead of doing this relatively costly check, might we instead atomically set a
// property of the PendingTimer in the callback?
if unsafe { riot_sys::ztimer_is_set(riot_sys::ZTIMER_MSEC, &running.timer) != 0 } {
core::task::Poll::Pending
} else {
core::task::Poll::Ready(())
}
}
}
}
#[pinned_drop]
impl<const HZ: u32> PinnedDrop for RunningAsyncSleep<HZ> {
fn drop(self: Pin<&mut Self>) {
// FIXME: Should we store a third state when this gets Ready, just to spare us going through the
// ztimer_remove? Might be a good idea, might be just an optimization (that doesn't get us
// much, for if the timer fired, ztimer_remove can take a shortcut route).
let mut projected = self.project();
let was_pending = unsafe {
riot_sys::ztimer_remove(projected.clock.0, projected.timer.as_mut().get_mut())
};
if was_pending {
unsafe { ManuallyDrop::drop(&mut projected.waker) };
}
}
}